12.2 Vectors

Created

Vectors are quantities that have a magnitude (size) and direction (length). Written as v\boldsymbol{v} or v⃗\vec{v}.

Two vectors are equivalent if they have the same magnitude and direction. u⃗=AB⃗\vec{u}=\vec{AB} v⃗=CD⃗\vec{v}=\vec{CD} u⃗=v⃗\vec{u}=\vec{v} despite being at different locations.

A zero vector, 0⃗\vec{0}, has length of 00 and no direction.

Combining Vectors

To add the vectors u⃗\vec{u} with v⃗\vec{v}, position the initial point of v⃗\vec{v} at the terminal point of u⃗\vec{u}. The sum, u+v⃗\vec{u+v}, would be the vector created from the initial point of u⃗\vec{u} to the terminal point of v⃗\vec{v}. This is called the "Triangle Law." The order does not matter.

Negative scalars change the direction.

Multiplying a vector by cc changes its length. Real numbers work as a scaling factor which is why they are called "scalars". Non-zero vectors are parallel if they are scalar multiples. b⃗\vec{b} - a⃗\vec{a} would be the same as b⃗+(−a⃗)\vec{b}+(-\vec{a}). Flip a⃗\vec{a} and then apply the triangle law.

Components

Sometimes we place vectors at the origin. Components are the individual xx/yy/zz movements. a⃗=<a1,a2,a3>\vec{a}=<a_{1},a_{2},a_{3}> means move a1a_{1} units in the xx direction, a2a_{2} units in the yy direction, and a3a_{3} units in the zz direction. Vectors that start at the origin are called "position vectors".

To find the vector, a⃗\vec{a}, between two points, A(x1,y1,z1)A(x_{1},y_{1},z_{1}) and B(x2,y2,z2)B(x_{2},y_{2},z_{2}): a⃗=<x2−x1,y2−y1,z2−z1>\vec{a}=<x_{2}-x_{1},y_{2}-y_{1},z_{2}-z_{1}> final−initialfinal-initial

Magnitude of Vector

The magnitude or length of vector v⃗\vec{v} is denoted by ∣v⃗∣|\vec{v}| or ∣∣v⃗∣∣||\vec{v}||. The length of a 2D vector a⃗=<a1,a2>\vec{a}=<a_{1}, a_{2}> is ∣a⃗∣=a12+a22|\vec{a}|=\sqrt{a_{1}^2+a_{2}^2}. The length of a 3D vector a⃗=<a1,a2,a3>\vec{a}=<a_{1}, a_{2}, a_{3}> is ∣a⃗∣=a12+a22+a32|\vec{a}|=\sqrt{a_{1}^2+a_{2}^2+a_{3}^2}. This is essentially the distance from the point to the origin.

Manipulating Vectors

Adding

To add vectors algebraically, add the components. Given a⃗=<a1,a2>\vec{a}=<a_{1},a_{2}> and b⃗=<b1,b2>\vec{b}=<b_{1},b_{2}>, a⃗+b⃗=<a1+b1,a2+b2>\vec{a}+\vec{b}=<a_{1}+b_{1},a_{2}+b_{2}>

Multiply by Scalar

To multiply vectors by a scalar, multiply each of the components. Given a⃗=<a1,a2>\vec{a}=<a_{1},a_{2}> and scalar cc, ca⃗=<ca1,ca2>c\vec{a}=<ca_{1},ca_{2}>

Properties of vectors

  • a⃗+b⃗=b⃗+a⃗\vec{a}+\vec{b} = \vec{b}+\vec{a}
  • a⃗+0⃗=a⃗\vec{a}+\vec{0}=\vec{a}
  • a⃗+(b⃗+c⃗)=(a⃗+b⃗)+c⃗\vec{a}+(\vec{b}+\vec{c}) = (\vec{a}+\vec{b})+\vec{c}
  • a⃗+(−a⃗)=0⃗\vec{a}+(-\vec{a}) = \vec{0}
  • c(a⃗+b⃗)=ca⃗+cb⃗c(\vec{a}+\vec{b}) = c\vec{a}+c\vec{b}
  • (cd)a⃗=c(da⃗)(cd)\vec{a} = c(d\vec{a})
  • (c+d)a⃗=ca⃗+da⃗(c+d)\vec{a} = c\vec{a}+d\vec{a}
  • 1a⃗=a⃗1\vec{a}=\vec{a}

Special vectors

i^=<1,0,0>\hat{i}=<1,0,0> j^=<0,1,0>\hat{j}=<0,1,0> k^=<0,0,1>\hat{k}=<0,0,1>

The following forms are interchangable. Try to use the same format as in the prompt. a⃗=<a1,a2,a3>=a1i^+a2j^+a3k^\vec{a}=<a_{1}, a_{2}, a_{3}>=a_{1}\hat{i}+a_{2}\hat{j}+a_{3}\hat{k}

Unit Vector

A unit vector is a vector whose length is 1. i^\hat{i}, j^\hat{j}, k^\hat{k} are all unit vectors. Turn a vector a⃗\vec{a} into a unit vector by dividing the vector by its magnitude. u⃗=1∣a⃗∣a⃗=a⃗∣a⃗∣\vec{u}=\frac{1}{|\vec{a}|}\vec{a}=\frac{\vec{a}}{|\vec{a}|} Useful for unit spheres.